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Главная » 2015 » Июль » 15 » Społeczność - Персонажи Day Z
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Społeczność - Персонажи Day Z

Предыстория (Story)

РУССКИЙ


Население этой страны постигла не очень лицеприятная проблема, а именно тотальное заражение вирусом, в следствии чего большая часть этого же населения мутировала в зомби. Вы же один из немногих выживших ,пытающихся всеми доступными способами продлить свое существование. Появляетесь вы на побережье Черноруссии без каких либо существенных средств к выживанию и окружением, которое как раз всеми силами постарается вам этому помешать.


ENGLISH


Welcome to Chernarus.
A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.
Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.
This is Day Z. This is your story.

Как начать?

РУССКИЙ


Сегодня я проведу краткий курс по выживанию в Черноруссии. И так, вы появились на сервере. Мои поздравления! Теперь Вам необходимо ознакомится с вашим начальным снаряжением. (Открыть инвентарь - G)

В него входит:
1 Coyote Patrol Pack (Рюкзак) - поможет вам при старте игры, когда вы начнете собирать лут
1 Бинт - позволят перевязать раны, если вы были поранены зомби/выстрелом, и теперь истекаете кровью; Использовать бинты нужно прямо из инвентаря (правая кнопка мыши по бинту), либо крутя "колесиком" мышки на другого игрока "bandage wounds".
1 Обезболивающие - помогут, если вас после ударов у вас потряхивает экран.
1 Фонарик - незаменим в тёмных помещениях, или если вы хотите кого-нибудь рассмешить вашим вооружением. Фонарик ваш друг, только если рядом нет бандитов или любопытных зомби. Во многих случаях вещь бесполезная. Рекомендовано использовать только в крайних случаях и заменять, как только будет найден фонарик с красным светом (военный).

Ну что же, время отправляться в путь. Первое и самое главное, что надо сделать - это найти какое либо средство самообороны: фомку или известный всем своей кавайностью топор, а если повезет то пистолет или длинноствольное ружьё. Постарайтесь аккуратно исследовать доступные постройки поблизости. Следующее, что просто необходимо сделать - накормить себя чем нибудь, ибо все в игре подсказывает и толкает к одному: дальше двигаться через поля, леса и холмы на таинственный и загадочный север, а без должной экипировки и количества провизии это невозможно.Для Вас это должно стать приоритетной задачей. Если Вы появились в районе города, такого как Электрозаводск или Черногорск, то вам следует найти магазин, пожарную часть, церковь или школу, ведь здесь большая вероятность найти что-нибудь ценное, начиная банкой с бобами и заканчивая довольно неплохой пушкой. Если же вы менее везучий и появились чёрт знает где, то есть некоторая вероятность найти военные палатки или же аэропорт. Там тоже появляются всякие вкусности. Поскольку вам терять нечего, то скорее всего никто и патронов на вас тратить не будет, и смерть не сильно вас огорчит. Крайне желательно найти хотя бы пару упаковок с морфином. Глупая смерть вследствие переломов - частое явление (Совет: старайтесь не падать, даже, с кажущейся на первый взгляд, не очень большой высоты). Следует быть осторожным, т.к. везде блуждает нежить и игроки, которые намного опаснее живых мертвецов. Думаете, что встретив другого человека вы станете друзьями, он поделится припасами, оружием, и т.д.? Нет, нет и ещё раз нет. Такое бывает только в 20% случаях. Если хотите найти себе партнёра, то лучше всего уговорить друга (-зей) купить DayZ.

Как только вы раздобудете что-то стоящее, немедленно покидайте город. Покинув город двигайтесь на север, желательно через маленькие деревни и поселки. Старайтесь поменьше тратить патроны, так как они вам очень понадобятся, в некоторых, не очень приятных и неожиданных ситуациях. А в будущем старайтесь просто так, без должной подготовки в Черногорск и Электрозаводск не соваться, ибо эти два города одни из самых опасных мест в Чернорусии (и, как я уже сказал, далеко не из-за зомби).

Население Черноруссии (Игроки)

  • Выжившие

    Стандартные игроки.

  • Бандиты
    Термин "Бандит" теперь относится к игрокам,которые убивают выживших ради самообороны, забавы, либо снаряжения. При убийстве выжившего игрок получает штраф, за падение уровня человечности ниже нуля и получает скин бандита. Отличить бандита от выжившего можно по замотанной шарфом голове пустынного цвета. При наведении на него прицела мы услышим характерный звук сердцебиения, при этом, чем ниже человечность бандита, тем громче и быстрее будет биться сердце.

    ВАЖНО: если же вы не услышали звука, то это не значит, что он не совершал убийств (упавший уровень человечности всегда можно поднять). Бандитом можно стать и не желая этого, убив агрессивно настроенного по отношению к вам выжившего, система распознает и оправдает вас только если он нанес вам урон первым.- (В вас стреляли, но не попали, а вы оказались умнее и проворнее вашего оппонента, пристрелив его. Итог: вы станете бандитом.)

    Важно

    • Бандиты обычно ходят в группах по 2 и более.
    • Когда вы становитесь бандитом, это не означает, что нужно быть агрессивным. Не паникуйте (но держите палец на курке). И особо не обижайте "кепок" ползущих за банкой фасоли. Лучше просто уйдите с того места.
    • Существуют бандиты которые называют себя Бобндиты (Beanbandits\beansdits).
    • Известные своими ожесточенными убийствами ради бобов.
    • Бандитом может стать каждый в силу объективной необходимости выживания на территории DayZ.
    • Именно бандиты приносят в игру суровую атмосферу, адреналин и самые обильные эмоции.
    • Самого отъявленного бандита в full-экипировке может убить "кепка" с топором, если сам бандит допустит досадную ошибку.
    • Бандит бандиту рознь - их связывает только убийство выжившего (намеренное или вынужденное).
    • Убийство бандита доставляет гораздо больше удовлетворения, чем отстрел безоружных "кепок". Отправка на лазурный берег сурового кемпера заслуживает отдельной медали.
    • Статус бандита присваивается когда уровень человечности игрока падает ниже нуля.
    • Статус выжившего возвращается после 2500 человечности.
    • Если вы умрете бандитом, то появитесь с человечностью "0".
    • Если человечность упадет ниже 2500, но не упадет ниже 0 то она будет востанавливаться со скоростью 30 в минуту.

  • Герои
    Герои - это те, кто помогает другим выжившим, делая им переливание крови, перевязывая их, делая инъекцию морфия и т.д. Их отличительная черта это синяя полосатая рубашка. Статус Героя можно получить после получения 5000 человечности.

    Если же вы желаете стать героем то вам нужно сделать 20 переливаний крови или 250 обезболивающих, бинтов, или морфина (или любой их комбинации).

    Эти игроки, обычно, не убивают выживших, если только в целях самообороны. Некоторые герои специально устраивают охоту на бандитов (за убийство бандита уровень человечности не снижается).


    • У игроков играющих за Героев появляется бронежилет, блокирующий попадания пуль от оружия низкого калибра, таких как Макаров, М9, Glock 17. Вы по-прежнему будете получать удар, но не будете получать никаких повреждений и кровотечения.
    • Скорость востановления дыхания, после спринта (2хW), выше чем у Бандитов и Выживших, поэтому, при непрерывном и частом использовании спринта, Герой передвигается на месности быстрее.
    • Так же герои получают половину урона от зомби.
    • Герой автоматически получает 150 человечности каждые 20 минут.

Население Черноруссии (Зомби)

Зомби

Зомби - не игровые персонажи в Чернорусии. Выступают в качестве главного антуража DayZ. Источник страха и объект издевательств со стороны выживших. Смысл их существования - повторно погибнуть и забрать с собой еще кого-нибудь. Они могут слышать и видеть, жертвой для них являются игроки. Нахождение слишком близко, использование источников света ночью, либо создание сильного шума могут спровоцировать их на игрока.
Примерно 35% зомби имеют при себе вещи. На простых жителях можно найти консервы, газировку, патроны для часто встречающегося оружия, такого как Makarov PM или Lee Enfield, или пустые банки и бутылки и т.д. На военных вы можете найти патроны для более редко встречающегося оружия, к примеру AK, АКМ, STANAG, дымовые гранаты и т.д.

Типы зомби

  • Ходуны Эти зомби передвигаются стоя и с очень быстрой скоростью. Они бегают зигзагами на игроков, что делает их трудной целью. Являются самым распространенным типом зомби.
  • Прыгуны Эти зомби передвигаются сидя и прыгают к игроку с медленной скоростью. Их бывает сложно заметить, когда они передвигаются в траве.
  • Ползуны Эти зомби - самый редкий тип, который передвигается лежа. Их зачастую очень сложно заметить в траве, но передвигаются они очень медленно.
  • Собаки зомби (должны появиться в скором времени породы "Немецких овчарок")убегать от них бесполезно, скорость может достигать до 30км/ч

Факты

  • Зомби гораздо лучше замечают игроков днем.
  • Зомби появляются ТОЛЬКО возле построек или внутри них.
  • Зомби наносят небольшой урон сами себе, но обычно излечиваются от кровотечения.
  • Зомби в данный момент ходят пешком внутри строений и на крутых склонах холмов.
  • Зомби могут подниматься по вертикальным лестницам и умеют плавать (быстрее игроков).
  • Зомби могут вырубить вас с 1 удара когда уровень крови ниже 9000.
  • Зомби могут заметить и атаковать вас сквозь заборы, стены, лестничные пролеты и потолки, а также успешно проходить сквозь эти препятствия (баг).
  • Толпы зомби, атакующие игроков в постройках, очень редко могут их разрушить.(?)
  • Если вы в транспорте зомби просто будут стоять или ходить вокруг машины, не нанося ущерба ни ей ни вам
  • Зомби не имеют социальной связи, т.е. если вас заметил один, то это еще не значит, что за вами пойдут все остальные.
  • Зомби ВСЕГДА начинают бежать за ближайшим игроком. Даже если они уже за кем-то гонятся, то могут переключиться на другого игрока.
  • Иногда ползуны могут начать ходить, а ходуны - ползать. Прыгуны всегда прыгают.
  • Зомби имеют запрограммированную склонность направляться на игроков.
  • Тяжелораненый зомби будет ползти.
  • Зомби может сломать игроку ногу, после чего, как правило, игрок вновь любуется побережьем.
  • Если в далеке в деревне (за 200-300 м) появились зомби, значит, там кто то есть или недавно побывал кто-то из выживших или бандитов.
  • Зомби - это признак ожидающего вас лута (при известной доле везения).
  • Зомби может гнать начинающего игрока несколько километров, если игрок не умеет прятаться.
  • Зомби можно натравить на других игроков.
  • Степень опасности зомби, по мере получения опыта игры лавинообразно стремится к нулю.
  • Зомби не заходят на причалы - там их можно спокойно расстреливать.
  • Угол зрения зомби примерно 30 градусов.
  • Зомби можно отвлечь (или завлечь) брошенной пустой банкой, бутылкой, горящим фаером...
  • Зомби может увидеть выжившего как за 100 метров, так и пройти мимо на расстоянии вытянутой руки, причем костюм "лешего" на ситуацию никак не влияет.
  • В силу дикого респауна убивать зомби во многих случаях нецелесообразно (патроны на ветер).
  • Скрипучий звук открывающейся калитки, при приближении к населенному пункту, означает начало спауна "ваших" зомби.
  • Если за вами огромная толпа зомби и недалеко есть выживший, то если нет другого решения, то лучше его убить - зомби пойдут за трупом (ну зачем им за вами бежать если тут уже труп есть?), если же это бандит то вы уже на побережье.

Совет

  • Иногда легче перебить выстрелами ноги у зомбаков, чем всех их угомонить (раненый зомби не дает возможности спавниться новым!). Ползающий зомби не представляет особой опасности, в случае чего легко добивается из любого оружия. Такой зомби теряет главное - относительно высокую скорость передвижения.
  • Зомби не видят игрока, когда он ползет. Фактически, можно проползти под носом зомби и уйти живым. Однако зомби могут заметить игрока на дороге (когда он близко) или когда наступят на него (где угодно). В начале, когда у вас ничего нет, лучше передвигаться по городам именно так. Но в таком виде вы уязвимы для игроков, так что есть выбор.

Население Черноруссии (Животные)


Животных можно встретить в полях и лесах. Они не пассивны и могут испугаться, либо убежать. Для их убийства потребуется несколько пуль (в зависимости от типа животного). Нет никакой разницы в какую часть туши стрелять (у животного только накопительная система повреждений и критических точек попросту нет). Убитое животное можно разделать с помощью ножа и получить сырое мясо. Сырое мясо можно превратить в жареное мясо на костре и употребив его восполнить 800 крови.

Тип животного Кол-во мяса Всего крови (с жар. мяса) Кролик 1 800 крови Курица 1 800 крови Коза 3 2400 крови Кабан 4 3200 крови Овца 5 4000 крови Корова 8 6400 крови

How to start?

ENGLISH


Hello! Today, I'll be your guide in Chernarus. As soon as the game finishes loading, you will spawn somewhere on the coast of Chenarus. My congratulations! Every player begins as a minimally equipped and notably unarmed survivor washed ashore on the coast of Chernarus. With only rudimentary gear, it's essential to loot supplies and arms to survive against basic needs like hunger and thirst, as well as hostile enemies.

Starting equipment


Starting equipment consists of:
1 Flashlight - equipped as a sidearm, default key binding L toggles flashlight on or off. Use as light source only when necessary, as it can attract attention of hostile survivors. It does not, however, alert zombies.
1 Bandage - used to stop bleeding, which causes you to lose blood over time.
1 Painkillers - used to cure pain, which impairs your first person aiming.
1 Coyote Patrol Pack - your personal storage inventory. Note that you must take items out of your backpack before being able to use them. (Open inventory - G)


Game Mechanics



The NRA Says...

Guns are dangerous! Friendly fire is always on. Be careful!


Health

When you die, you must start from scratch. Play carefully.
DayZ uses a numeric hit point system (blood) with a scale from 0 (dead) to 12,000 (max). Blood is directly lost through damage and can also be lost by bleeding. Your blood determines a number of things, including how susceptible you are to becoming incapacitated and how well you can aim. You can regain 200 blood by eating canned food, 800 blood by eating cooked meat (see below), and full refill of blood by receiving a blood transfusion from a blood bag. Another player must administer the blood bag from their inventory.
You can also fall under the following status effects:
  • Bleeding: If there's a plus sign in your blood indicator, you should bandage yourself to stop the bleeding.
  • Unconsciousness: A timer appears in the middle of your screen and you cannot act until it finishes.
  • Shock: Caused by taking significant damage or gunshot wounds. Lasts 5 minutes and is incurable. Disconnecting while under the shock status effect will knock you unconscious for 2 minutes and 20 seconds upon your next join.
  • Broken bones: You can only move while prone. You can still stand and crouch, but moving at all forces you to dive to prone. Also, you can still vault and climb ladders; take a morphine injection to cure broken bones.
  • Pain: Causes your character to shake uncontrollably in first person. Makes it extremely difficult to aim. Take painkillers.


Hunger and Thirst

You need to eat and drink, but only enough to keep those icons from blinking. Running causes you to become hungry and thirsty more rapidly. Panicking from being attacked also increases your hunger. You can eat and drink the following things:
  • Canned foods: You find these in many buildings and potentially on dead survivors.
  • Canned drinks: Same as above.
  • Canteen water: Refill this at a well, water pump, or pond.
  • "Hunted" meat: You can saunter up to Lambchop and pop a cap. If you have a Hunting Knife, wood (or a Hatchet if you're in the woods), and a Box of Matches, you can then cook and eat the meat.
To eat and drink, right-click the relevant items in your Inventory and select the appropriate option.


Temperature and Sickness

If your Temperature drops too low or you encounter infected players, you may acquire an Infection that will cause your Blood to gradually drop to 6000 unless you find Antibiotics. When sick, you will hear coughing in-game. If your temperature drops too low, your vision will begin to shake. To avoid getting sick, seek shelter during rainstorms and avoid swimming. To warm yourself up, use a Heat Pack or a Fireplace. You need a Box of Matches and a Wood Pile to create a fireplace, and the fire requires wood to continue burning for an extended period of time. You can find wood piles in and around buildings, especially barns, or you can chop wood piles from trees if you have found a Hatchet.


Panicking

When you're under attack, you will hear the sound of hyperventilation. During this adrenaline rush, you become hungry much faster.


Persistence

DayZ uses a persistent character system. When you switch servers, you keep the same health conditions, inventory, and location. ( bugged 1.7.2.4 - many people are reporting that they are spawning on the beach when changing servers) (Or die for no reason on entering a server - Upon exit of that Server and joining another to spawn 50% of the time in the water or 50% on a beach with all your gear. If you do die and are sent to the wilderness, disconnect and join another server. Sometimes you will spawn back where you were, but most of the time you will be on the coast)


The Controls

We'll assume that you know your way around first-person shooters in general. The following are the default keybindings, which can be changed in the game options menu.
Escape: Open game menu.
W/A/S/D: Standard strafing movement.
Z/X/C: Prone/crouch/stand.
V: Slide over obstruction, commonly known as Vaulting.
Shift (Hold): Walk or move slower. Double tapping this key toggles between walking and jogging.
MW Scroll: Select from available actions.
MW Click: Select action. Performs a default action if none are selected.
G: Open inventory.
LMB: Shoot or throw tactical items (e.g. flares, smoke grenades).
RMB (Click): Toggle iron sights/scope.
RMB (Hold): Zoom view in. Zooming in while looking through your sights will allow you to hold your breath for sniping at pool parties.
R: Reload. Will load the fullest magazine in your inventory into your weapon. (See Ammunition below for info.)
F: Switches firing modes on any weapon with multiple, and will select any tactical consumables in your inventory. (e.g. flares, smoke grenades, M203 launchers, chem lights)
Q: Lean left.
E: Lean right. You could press both in alternation to show your friends, that it is you talking.
Alt (Hold): Turns on free-look while held. Double tapping toggles free-look. Allows you to look around you without changing your character's orientation.
Num Enter: Toggle between 1st/3rd-person.
(,): Select last chat channel.
(.): Select next chat channel.
(/): Type in chat. Use "Side chat" for global communications, though be aware, Side chat and Global chat are not available on most servers.
Caps Lock: Use Voice Chat.
(\): Salute (when standing).
('): Sit down.
You must loot and equip the appropriate items before you can use these:
B: Binoculars.
N: Night vision.
M: Map.
Ctrl + M: GPS minimap.
K: Compass.
O: Watch.
L: Flashlight.
Page Up/Down: Zeroing for certain weapons (sniper rifles and some assault rifles).
Num +/-: Zoom for weapon optics (e.g., sniper rifles) and FOV in third person.

In some cases, double-clicking a key will perform a special action or toggle a default. Here are some important ones:
W: Sprint.
Shift: Toggle default movement speed (slow vs. fast).
Alt: Toggle free-look.
Ctrl: Lower primary weapon.
B/N/M/K/O/L: Toggle tool/item.

Guns, Gear and Inventory

Let's be honest. You're here for the loot. You can expect to find the following kinds of items in Chernarus:

  • Weapons: primary weapons and sidearms. You can equip one of each, though you can store more. See Weapons for information about the available types. Storing a Primary weapon in your backpack uses 10 inventory slots, and attempting to place a weapon in your pack while it is full usually results in the weapon being lost forever. Your default Coyote Patrol Pack only has 8 storage slots, so find a larger pack before attempting to store weapons inside. Handguns only take 5 inventory slots. ** Switching from Primary to 2nd Primary in Backpack - Open Backpack and select the Weapon that is in the Backpack and click to the right and it will replace the primary with the Weapon and Ammo on person - Make sure you have space in the backpack first to cover all ammo from 1st primary in Backpack or you will lose that ammo (I did) Repeat steps when changing back.
  • Ammunition: Most ammunition is gun-specific.
  • Food and drinks: And the trash that comes with it.
  • Tools: e.g. watches, compasses, maps, toolboxes, hunting knife, etc. These are non-consumable, meaning they last an infinite amount of uses, and appear in the lowest rung of your "gear" screen.
  • Optics: binoculars, night-vision goggles, and rangefinders.
  • Backpacks: In terms of size: Czech Vest Pouch (6) < Coyote Patrol Pack (8) < Assault Pack (12) < Czech Backpack (16) < ALICE Pack (20) < Coyote Backpack (24).
  • Medical supplies: antibiotics, painkillers, morphine, epi-pens, bandages, and blood bags.
  • Tactical consumables: flares, chemlights, smoke grenades, and grenades.
  • Consumable tools: Wood Pile.
  • Fortification materials: tents, barbed wire kits, sandbags, and tank traps.
  • Vehicle parts: You can fix up cars, trucks, and helicopters. Some vehicles require more than one of each part, and all vehicles apart from old bicycles need fuel to run. Jerry Cans are found full and provide 20 Liters of fuel.


Weapons

You should aim to find a primary weapon (e.g. a rifle), a powerful sidearm, and some ammo. Ideally, you should try to find a Lee Enfield as a starter primary weapon. It's accurate, relatively powerful, has good range and its ammunition is plentiful. The M1911 and Revolver are popular choices due to abundant ammunition (which is swappable between the two) and higher damage than 9mm sidearms. Failing that, even the common Makarov PM can provide basic defense during the early phases of your character's progression.

Here are some tips to help you get the most out of your weapons.
  • Accuracy is indicated by the width of the two vertical parts of the crosshairs.
  • You're more accurate when crouched and calm. Running temporarily decreases accuracy.
  • Stay in 1st-person mode when you expect to have to shoot. The crosshairs are slightly off-center in 3rd-person.
  • Switch in and out of ironsights or scope by clicking (not holding) RMB. This works even in 3rd-person.
  • Remember to reload! Unlike some shooters, there is no auto-reload when you run dry!
  • Try for headshots whenever possible. Headshots are an instant kill on any player or zombie with any weapon at close range, though power may degrade at longer ranges with things such as sidearms.
  • Each gun has an effective range. Handguns have a quite short effective range, keep that in mind.
  • Bullets obey the gravity law. Also they take a time to reach their targets depending on how far they are.
  • Louder guns attract more zombies than quieter guns.
  • Each gun has a slightly different sound. Memorizing these can be very useful.
  • You can hold your breath by toggling your scope/ironsights, then holding RMB. This steadies your weapon and also has a slight zoom effect.
  • If you have to choose between slugs and pellets, choose slugs. Slugs provide a much longer range and much better stopping power at range. Pellets are only superior to slugs indoors or at close range.


Ammunition

Many FPS players are used to pool-type ammunition systems (e.g. in Left 4 Dead), which refill the current magazine directly out of an unsegregated pool of bullets. Arma 2 uses a more realistic magazine system. You can only change magazines; you cannot refill them. When you reload, you place the fullest available magazine into the gun. Try to fully expend your magazines if possible before reloading. Near-empty magazines still take up as much inventory slots as a full one, so mind your reloading. Let's say that you begin with a full Makarov PM (8 rounds) and two spare magazines. You shoot 4 rounds and reload. After the animation is complete, one full magazine is in the Makarov, while one full magazine and one half-full magazine are in your Inventory.

You can interact with items through your Inventory window. To use an item, you can right-click it and select an action from the menu that appears.
When looting (with the mouse wheel menu), lootable items show up in the left side of the inventory window. They are highlighted in white, and should include a number at left. That number indicates the amount available. Any number to the right indicates how many you have in your inventory. To pick up the item, double-click it or click it and press "Take". You can also press the arrow to the right of the item name. You can dispose of items in your inventory by clicking them and pressing "Drop".

You can stash your stuff in one of four places:
  • Your Inventory.
  • Your Backpack. This is independent from your inventory.
  • Your Tent/Vehicles. Be careful, because other people can loot these and they do not persist across servers.
  • The ground. Items on the ground may despawn if you leave the immediate area.
The inventory system is one of the most unintuitive parts of Arma 2. Your inventory appears when you press G. It holds the items you have handy. Your bag appears in your inventory, but its storage is independent. Think realistically—you can't use items in your backpack unless you take them out.

To open up your Backpack and fuss with its contents, click on it and press "Open bag". If you're not currently looting, you'll see some numbers change in the left side of the inventory. Numbers on the right side indicate what exists in your inventory and numbers on the left indicate what exists in your bag. Exchange items in and out of the Backpack in the same manner as described above for looting from the ground. Be aware that some items take up more than one slot, such as Jerry Cans (3), Car wheels (6) Main Rotor Assemblies (10) and certain magazines, such as the M240 and M249 box magazines (2).

If you are currently looting, you can store stuff into your Backpack directly by clicking your bag and pressing "Open bag". This will change the Inventory screen directly, and you will be able to see your Backpacks slots at right.
Some items take up more than one slot. Multiples of these items cannot be stored in your inventory. For instance, if you try to pick up a M1911 pistol, it will replace your Makarov PM. However, you can store these in your bag. If you store that M1911 in your Backpack, it will take up a block of five slots. You don't need to worry about shifting items around as long as there are enough slots. If not, you'll drop items starting at the bottom-right.

Your Enemy

You have three types of enemies in this game.

Zombies


  • Zombies are more common near settlements and inside buildings.
  • You can often detect zombies by their breathing. When you alert them, they start to snarl or howl. (Glitch: As of 1.7.2.4, Many players are hearing Zombies snarl and howl, even when undetected.)
  • Zombies will detect you more easily when you're loud and easy to see. They also detect you more easily in the daytime.
  • Never run when you're anywhere near a settlement. To sneak by zombies, go prone and crawl.
  • Firing weapons should be a last resort to kill zombies. Unless you found yourself a silenced weapon, which will attract almost no zombies, firing a weapon such as the Lee Enfield can attract almost all the zombies in the town to your location
  • Zombies will investigate player deaths, as well as lit Chemlights, flares, fireplaces, and smoke grenades.
  • Zombies cannot run indoors or up slopes. Have a fallback point for you or your group incase you alert several zombies. Go back to the building you specified and wait for them to shamble in. Then, just pick them off with a weapon of your choice.
  • Zombies can be alerted and hit you through walls, windows, doors, and sometimes floors. Stay away from them.
  • Zombies can be distracted with flares, smoke grenades, and your (former) friends' freshly crippled bodies.
  • Zombies may have trouble getting over obstructions. They cannot slide over sandbags at all, and may have to crawl under or go around fences.
  • Zombies can swim and climb ladders, albeit poorly.
  • Zombies can respawn around you, so move expeditiously after clearing them out of an area.
  • zig-zag in and around buildings and through trees and bushes to loose zombies if being chased, they are quite stupid and will stop chasing once they loose line of sight and can no longer hear you
  • when trying to loose or kill zombies by running into a building always have a backup plan on how to get out, a group of zombies can easily pin you in a corner and kill you. especially if one of them gets a lucky hit and breaks your legs
  • some zombies tend to play dead before you walk over them, they don't usually do this but it does happen, in stary sobor for example this can happen in the military tents sometimes
  • if trying to shoot zombies try taking a step back, sometimes when they are too close the game can glitch causing bullets to go through the zombies opposed to actually hitting them
  • zombies will chase any type of vehicle that crosses their path, this can be used to your advantage especially if you want to lure zombies to a certain location such as away from a friend or towards an enemy
  • Crouching inside a evergreen tree will instantly make you immune to zombies. Most likely they will instantly loose sight of you and walk off, but even if they keep sight of you, zombie attacks will not connect while you are inside the tree.
The best places to fight zombies are inside buildings with escape routes and out in a flat, open field, especially when there's a fence in the way. As mentioned, zombies must walk indoors, allowing you more time to headshot them. In the open, zombies will run in sometimes unpredictable patterns toward you and will have to crawl under fences. You can also throw Flares and Smoke Grenades to attract zombies and then blast them all at once.


Other Players


Some people are out to steal your candy and laugh at you while they eat it. These people are called Bandits in DayZ.

Here's some advice for preventing you from becoming the fodder of someone's Schadenfreude:
  • Don't trust anyone you don't know. Play with friends. It's much easier to betray someone you don't know very well.
  • Avoid open areas, especially roads, beaches, open fields and railroads. If you must follow one of these, stay up in any nearby woods.
  • Stay low and use cover. When you hear gunshots, drop to prone immediately with Z. Remember: someone may be aiming at you at any moment. Going prone can and will turn you into a nice stationary target if you don't drop into some kind of cover though. If you hear zips and pings they will be shooting at you. Running behind nearby obstacles like buildings and wreckage is often advantageous in such a situation. Going prone behind a low hill is possible if better cover is not available. When under fire try to break their line of sight on you while maintaining yours. Trees make for poor cover but groups of conifers can be used to break line of sight.
  • While cities are lucrative, avoid them whenever possible. If you need gear, you may be better off looking for a Deer Stand in the woods.
  • When approaching cities, identify possible snipers' nests and keep an eye on them. Assume anyone in one is a bandit who has already targeted you.
  • Be wary of anyone with a scoped rifle. These are rarely carried by players willing to waste the rare ammunition in them on killing a zombie for Frank & Beans.
  • Identify yourself as a friendly when near other players. You can do this by typing/saying "friendly" in direct communications, lowering your primary weapon, or saluting. Be aware, however, some people just find this as an easy opportunity to shoot you in the face while your guard is down.21
  • Try to strike a truce when Zombies are around. Even if both of you are carrying silenced weapons, the running and shooting may still attract nearby Zombies. Injuries sustained during PvP combat can make you more vulnerable to a Zombie attack, so it's mutually beneficial to call off hostilities until either the zombies move on or one of you do. Remember: you can't loot supplies when Zombies are eating your face off.
  • Avoid people with clan tags or anyone unwilling to communicate with you.
  • Avoid telling others your exact location.
  • Avoid going into danger zones as General Military and Big Cities (Watch out for barracks in Military). If you just want nice weapons and gear, try the Heli Crash Sites, it's much more safe and sometimes can have better loot than the Military.
One of the surest ways to make friends and avoid being backstabbed is to add new people you encounter as Steam friends and then use Steam VOIP, Ventrilo, or Teamspeak. People are much less likely to backstab you when you're not just pixels on a screen.


Hunger/Thirst/Sickness


Eat and drink when the indicators blink. Occasionally, you may want to just consume what you find on the ground even if you're not fully hungry or thirsty. You won't have trouble finding these supplies in settlements. In countryside, you'll want a hunting knife, matches, wood, and extra canteens of water. You can currently find wood piles in and around buildings, especially barns.

In terms of sickness: again, trust no one. Also, seek shelter when it rains.

Let's Play Already

Navigating


The map in DayZ isn't your run-of-the-mill FPS map. You need to learn how to navigate using landmarks and a compass (if you're lucky). The in-game map is a topographic map with structural details. In case you don't have an in-game map or you want a map with other details, I highly recommend checking out the Maps.
Even without an in-game compass and map, you should be able to navigate using online maps in the Steam overlay browser and coastlines and road signs. The coastline stretches along the south and east of the continent. If you want to be super-hardcore, you can navigate using the sun or the stars. (Here is a little known fact. Watch the clouds, they always move east!)
You can also watch the bottom-right part of your screen closely when you first load into the game. It will tell you the name of the closest major landmark.
it is also possible to set waypoints on the map, while in the map hold shift and click. this will make a waypoint that you can see while ingame where it will show the direction and distance
you can also add notes to the map that everyone on the server with a map can see by double clicking, sometimes it is helpful genuine information be warned though some can be traps so be careful


Preparing Can Be Rewarding


Always keep food and drink with you. A water bottle is important as running through the woods,you can drink from streams or ponds,you need a water bottle. Ammo is also another essential,and,if you don't have any,think twice before raiding Cherno. Finally,any place you plan on going to or raiding should be staked out for a long while before entry.


Final Tips


  • Just in case it wasn't clear enough: stay low, stay quiet, and slow down!
  • Be careful with doors; they can hurt you if they close on you. Seriously, I closed myself in a wooden outhouse door and it broke my legs.
  • When throwing items like flares and grenades, hold down LMB for longer to throw farther.
  • To throw tactical consumables more quickly, take out your primary weapon, double tap control to holster it, then walk forward by holding shift. At this point, hold down your left mouse button with the consumable selected. You'll keep walking, but when you reach maximum power or release the mouse button, your character will skip forward about three steps and throw the item further than usual. It also helps to keep you moving when trying to distract zombies with a smoke grenade.
  • Be careful in water. Depending on server settings, you may drop items while swimming. If you must swim, drop your gear on dry land first.
  • The two biggest cities in Chernarus are Chernogorsk ("Cherno") and Elektrozavodsk ("Elektro"). Both are located along the southern coast, are riddled with good gear, and, consequently, riddled with bandits and snipers waiting to take you out, as well as hundreds of hungry zombies.
  • The "Direct communication" channel connects you with people that are nearby (40m range).
  • There is a fixed set of building models in the game. Check this page to see them and what kind of loot they may hold:
  • The sound of buzzing flies usually indicates that a dead player is nearby (an example of where this is not true is the pile of corpses on the Green Mountain).
  • You can enter some vehicles, but be aware that they may not have fuel in them and they may not be fully functioning. If you happen to have looted some vehicle parts, you could attempt to repair the vehicle.
  • Your character will be saved when force-quitting (with ALT + F4) and force-disconnecting.
  • To see better at night, consider raising your game's brightness and gamma (in Video settings).
  • If you are in prone position (Z), take care with nearby friends; if they run over you it may cause serious injuries.
  • To use a blood pack to fully refill your blood, you need a blood transfusion. Only another player can give you one.
  • You aren't safe, no matter where. Look around constantly when inside buildings with loot (barns, hospitals etc). Even if there is no survivor around, someone who logged out inside that building may log in near you. It is advisable while moving, or while stopped, to scan the tree lines, rooftops, windows of enterable buildings, and the main roadways.
  • If you see a vehicle coming your way, it's probably best for you to hit the deck in the nearest cover possible. Players who have found vehicles are usually: A) Extremely well equipped, and B) usually not alone. However, if you feel like being Leeroy Jenkins, you may be able to get their attention and shoot them while they get out, or just shoot them out of the vehicle itself. By all means, good loot will await you inside the car and on the survivors.
  • Don't use voice chat in side chat, this is against most servers rules and will most likely earn you a ban, however feel free to use text chat in side chat.
  • The easiest and fastest way to break into a hospital is to shoot, axe, or throw an object at one of the end windows; the rest of the windows take forever for some reason.
  • Be wary of players using the zombie face skin.
  • In the video options turn visibility as high as it can go, this will be essential in spotting things that you would miss otherwise.
  • When sneaking up on a town check from a distance if there are any zombies, if there is that is a good sign that there is player activity in or around the area as zombies will only spawn when players are near the zombie spawn points.
  • Observe zombie movement patterns. If there is a large group walking towards or away from the town that can hint that a player has recently ran away from them and lost them. Other signs can be running (or aggro-ed) zombies that suggest they are chasing after a player or lots of zombies surrounding a certain area suggesting they have recently heard a noise or have seen something such as a chemlight or flare.




Notes



  • There are three kinds of servers: Regular, Veteran, and Hardcore. Veteran: Crosshairs are available, no player name-tags, increased Zombie health/damage/aggro. Hardcore: No crosshairs (iron sights/scopes only), no player name-tags, increased Zombie health/damage/aggro.
  • <9000 Blood: Knocked out easily by zombies. <5000 Blood: Aim and vision are affected. <3000 Blood: Fall unconscious randomly. As you lose Blood, the world starts to grey out until, when low enough, everything becomes shades of grey.
  • Holding your breath for extended periods of time cause vision to become blurry.
  • If the screen effects bother you, you can turn most off by disabling "Postprocess Effects" in your Advanced Graphics settings.
  • Anything not on your person will not be stored across servers. Vehicles and Items stored in tents will only appear on that server, and not others.
  • Items left on the ground may despawn if you leave the immediate area.
  • You must transfer any items out of your backpack to a new one in order to keep them.
  • Yes; we know. The Winchester 1866 is a lever-action rifle, not a shotgun.
  • You can tell your accuracy by how much your gun sways when sighting down the iron sights. Gun movement is not a superficial animation: the bullet will follow a trajectory out of the barrel wherever it's pointing when you pull the trigger.
  • Slugs are solid rounds for shotguns that have decent range and stopping power. Pellets are rounds of buckshot that spread out at short range (about a quarter of the range of slugs). Pellets are more situational and are only superior to slugs inside buildings.
  • Warning: you automatically stand after using V to climb over something.
  • Crosshairs change to a circle when a gun isn't selected.
  • To lower your main weapon, double tap Ctrl.
  • DayZ is similar to the systems used in Rainbow 6, Operation Flashpoint, Red Orchestra, etc.
  • If you don't know how to read a topographical map, look at this primer. In case you didn't realize it, playing DayZ actually gives you real-world survival skills!


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